3D Computer
Animation

About 3D Computer
Animation

When it comes to 3D computer animation, there are some basic principles that
have been put in place by two Disney animators back in the early 1980’s. They created these principles because they
strived to create the illusion of moving animated characters.
Their book has been considered a ‘Bible of the industry’ and has been voted as one of the best
animation books ever through an online study. These 3D computer animation principles have been practiced
in the past when animators used to largely hand draw the animated characters; nowadays computer animation using
animation software still use these rules.
12 Basic Principles Of 3D Computer
Animation

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Straight ahead action and pose to pose - either one of these 3D computer animation principles will be
used at the time of drawing the animated characters or objects, and straight ahead action refers to
each drawing being framed one by one from start to finish. Pose to pose on the other hand refers to
drawing the most important frames and then filling in the gaps at a later time.
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Appeal - in 3D computer animation this refers to a character that has
charm and is appealing to the audience. This is usually achieved by making sure that the character
is interesting and real.
3D Animator

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